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-rw-r--r--mobile.js82
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+var LaunchMobile=function()
+{
+ Game.m={fileSystem:{}};//handle for every thing mobile
+
+ //docs for this stuff : http://docs.phonegap.com/en/3.0.0/cordova_file_file.md.html
+
+ Game.m.readSaveRequest=function()
+ {
+ Debug('Load save request');
+ Game.m.fileSystem.root.getFile(Game.SaveTo+'.txt',{create:true,exclusive: false},Game.m.readFileEntry,Game.m.fail);
+ }
+ Game.m.readSaveResponse=function(response)
+ {
+ Debug('Load save response');
+ Game.LoadSave(unescape(response));
+ }
+ Game.m.writeSaveRequest=function()
+ {
+ Debug('Write save request');
+ Game.m.fileSystem.root.getFile(Game.SaveTo+'.txt',{create:true,exclusive: false},Game.m.writeFileEntry,Game.m.fail);
+ }
+
+
+ Game.m.onDeviceReady=function()
+ {
+ Debug('Ready');
+ window.requestFileSystem(LocalFileSystem.PERSISTENT,0,Game.m.gotFileSystem,Game.m.fail);//ask for the file system
+ }
+
+ Game.m.gotFileSystem=function(fileSystem)
+ {
+ Debug('Got file system');
+ Game.m.fileSystem=fileSystem;//did we get the file system? Good, save it
+ Game.LoadSave();//load the save for good measure
+ }
+
+ Game.m.readFileEntry=function(fileEntry)
+ {
+ Debug('Read file entry');
+ fileEntry.file(Game.m.readFile,Game.m.fail);//did we get the requested file entry? That's just super, get ready to read it
+ }
+ Game.m.readFile=function(file)
+ {
+ Debug('Read file');
+ var reader=new FileReader();//we got the file we wanted? Radical. Let's read it now
+ reader.onloadend=function(evt)
+ {
+ Game.m.readSaveResponse(evt.target.result);
+ //console.log(evt.target.result);
+ };
+ reader.readAsText(file);
+ }
+
+
+
+ Game.m.writeFileEntry=function(fileEntry)
+ {
+ Debug('Write file entry');
+ fileEntry.createWriter(Game.m.writeFile,Game.m.fail);//did we get the requested file entry? Joy and butterflies, now we can write to it
+ }
+ Game.m.writeFile=function(writer)
+ {
+ Debug('Write file');
+ writer.onwriteend=function(evt)//why this plugin isn't using unquestionably superior camel-case is beyond me
+ {
+ };
+ writer.write(Game.saveData);//well oh my goodness I think we're done here
+ }
+
+
+
+ Game.m.fail=function(evt)//well I guess something went wrong
+ {
+ Debug('Failed');
+ console.log(evt.target.error.code);
+ Game.Popup(evt.target.error.code);
+ }
+
+ //Wait for device API libraries to load
+ Debug('Readying mobile');
+ document.addEventListener('deviceready',Game.m.onDeviceReady,false);
+} \ No newline at end of file