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authorozh <ozh@ozh.org>2014-02-14 10:13:58 +0100
committerozh <ozh@ozh.org>2014-02-14 10:13:58 +0100
commit8bbc037eb8bcd6e36baa025b3252f9ba676e5ce6 (patch)
tree160aa03408b780447f59982bf63d4793912eb51a /mobile.js
parentbaa0a68dcc965833b2c9f0eb31dda045fa3d17c7 (diff)
1.0411
Diffstat (limited to 'mobile.js')
-rw-r--r--mobile.js82
1 files changed, 0 insertions, 82 deletions
diff --git a/mobile.js b/mobile.js
deleted file mode 100644
index 3d0f5d6..0000000
--- a/mobile.js
+++ /dev/null
@@ -1,82 +0,0 @@
-var LaunchMobile=function()
-{
- Game.m={fileSystem:{}};//handle for every thing mobile
-
- //docs for this stuff : http://docs.phonegap.com/en/3.0.0/cordova_file_file.md.html
-
- Game.m.readSaveRequest=function()
- {
- Debug('Load save request');
- Game.m.fileSystem.root.getFile(Game.SaveTo+'.txt',{create:true,exclusive: false},Game.m.readFileEntry,Game.m.fail);
- }
- Game.m.readSaveResponse=function(response)
- {
- Debug('Load save response');
- Game.LoadSave(unescape(response));
- }
- Game.m.writeSaveRequest=function()
- {
- Debug('Write save request');
- Game.m.fileSystem.root.getFile(Game.SaveTo+'.txt',{create:true,exclusive: false},Game.m.writeFileEntry,Game.m.fail);
- }
-
-
- Game.m.onDeviceReady=function()
- {
- Debug('Ready');
- window.requestFileSystem(LocalFileSystem.PERSISTENT,0,Game.m.gotFileSystem,Game.m.fail);//ask for the file system
- }
-
- Game.m.gotFileSystem=function(fileSystem)
- {
- Debug('Got file system');
- Game.m.fileSystem=fileSystem;//did we get the file system? Good, save it
- Game.LoadSave();//load the save for good measure
- }
-
- Game.m.readFileEntry=function(fileEntry)
- {
- Debug('Read file entry');
- fileEntry.file(Game.m.readFile,Game.m.fail);//did we get the requested file entry? That's just super, get ready to read it
- }
- Game.m.readFile=function(file)
- {
- Debug('Read file');
- var reader=new FileReader();//we got the file we wanted? Radical. Let's read it now
- reader.onloadend=function(evt)
- {
- Game.m.readSaveResponse(evt.target.result);
- //console.log(evt.target.result);
- };
- reader.readAsText(file);
- }
-
-
-
- Game.m.writeFileEntry=function(fileEntry)
- {
- Debug('Write file entry');
- fileEntry.createWriter(Game.m.writeFile,Game.m.fail);//did we get the requested file entry? Joy and butterflies, now we can write to it
- }
- Game.m.writeFile=function(writer)
- {
- Debug('Write file');
- writer.onwriteend=function(evt)//why this plugin isn't using unquestionably superior camel-case is beyond me
- {
- };
- writer.write(Game.saveData);//well oh my goodness I think we're done here
- }
-
-
-
- Game.m.fail=function(evt)//well I guess something went wrong
- {
- Debug('Failed');
- console.log(evt.target.error.code);
- Game.Popup(evt.target.error.code);
- }
-
- //Wait for device API libraries to load
- Debug('Readying mobile');
- document.addEventListener('deviceready',Game.m.onDeviceReady,false);
-} \ No newline at end of file