From d3cdc74da6ec2d3375e8a3b4d77d6a8f009dbacf Mon Sep 17 00:00:00 2001 From: Lugixion <32132868+Lugixion@users.noreply.github.com> Date: Mon, 21 Feb 2022 21:35:55 +0000 Subject: Updated to get on steam --- main.js | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/main.js b/main.js index 971bbfd..afa5009 100644 --- a/main.js +++ b/main.js @@ -1,4 +1,4 @@ -/* +/* All this code is copyright Orteil, 2013-2020. -with some help, advice and fixes by Nicholas Laux, Debugbro, Opti, and lots of people on reddit, Discord, and the DashNet forums -also includes a bunch of snippets found on stackoverflow.com and others @@ -635,7 +635,7 @@ Game.Launch=function() 'if you\'re looking for help, you may also want to visit the subreddit '+ 'or the wiki.'+ '
News and teasers are usually posted on my tumblr and twitter.
'+ - '
Cookie Clicker is 100% free, forever. Want to support us so we can keep developing games? Here\'s some ways you can help :
'+ + '
This version of Cookie Clicker is 100% free, forever. Want to support us so we can keep developing games? Here\'s some ways you can help :
'+ '
• support us on Patreon (there\'s perks!)'+ '
to our PayPal (note: PayPal takes at least $0.32 in fees so only amounts above that reach us!)'+ '
• disable your adblocker
• check out our rad cookie shirts, hoodies and stickers!
• (if you want!)
'+ @@ -1924,6 +1924,7 @@ Game.Launch=function() Game.attachTooltip(l('topbarPatreon'),'
Support us on Patreon and help us keep updating Cookie Clicker!
There\'s neat rewards for patrons too!
','this'); Game.attachTooltip(l('topbarMerch'),'
Cookie Clicker shirts, hoodies and stickers!
','this'); Game.attachTooltip(l('topbarMobileCC'),'
Play Cookie Clicker on your phone!
(Android only; iOS version will be released later)
','this'); + Game.attachTooltip(l('topbarSteamCC'),'
Get Cookie Clicker on Steam!
','this'); Game.attachTooltip(l('topbarRandomgen'),'
A thing we made that lets you write random generators.
','this'); Game.attachTooltip(l('topbarIGM'),'
A thing we made that lets you create your own idle games using a simple scripting language.
','this'); @@ -14257,8 +14258,8 @@ Game.Launch=function() if (canSave) Game.WriteSave(); } - //every 30 minutes : get server data (ie. update notification, patreon data) - if (Game.T%(Game.fps*60*30)==0 && Game.T>Game.fps*10/* && Game.prefs.autoupdate*/) {Game.CheckUpdates();Game.GrabData();} + //every hour: get server data (ie. update notification, patreon data) + if (Game.T%(Game.fps*60*60)==0 && Game.T>Game.fps*10/* && Game.prefs.autoupdate*/) {Game.CheckUpdates();Game.GrabData();} Game.T++; } @@ -14486,4 +14487,4 @@ window.onload=function() //catch(err) {console.log('ERROR : '+err.message);} } } -}; \ No newline at end of file +}; -- cgit v1.2.3